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Races of the Dragon

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The Blood of Dragons Flows through Your Veins In ages past, dragons ruled supreme. Now their distant scions, the races and individuals who carry their blood, live among the great empires of the world, where they forge their own glorious legacies. You can be among them. Embrace your draconic heritage, and the spoils of the world can be yours! This supplement for the D&D® game The Blood of Dragons Flows through Your Veins In ages past, dragons ruled supreme. Now their distant scions, the races and individuals who carry their blood, live among the great empires of the world, where they forge their own glorious legacies. You can be among them. Embrace your draconic heritage, and the spoils of the world can be yours! This supplement for the D&D® game provides detailed information on the psychology, society, culture, behavior, religion, and folklore of the dragonblooded races, including kobolds and half-dragons. This book introduces two new player character races: the dragonborn (existing characters reborn in a new draconic form to combat and destroy the spawn of Tiamat) and the spellscales (artistic, philosophical beings with a penchant for sorcery and a thirst for new experiences). It also provides new prestige classes, feats, spells, magic items, equipment, and guidelines for crafting adventures and campaigns involving dragonblooded races. For use with these Dungeons & Dragons® core books Player's Handbook, Dungeon Master's Guide, Monster Manual


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The Blood of Dragons Flows through Your Veins In ages past, dragons ruled supreme. Now their distant scions, the races and individuals who carry their blood, live among the great empires of the world, where they forge their own glorious legacies. You can be among them. Embrace your draconic heritage, and the spoils of the world can be yours! This supplement for the D&D® game The Blood of Dragons Flows through Your Veins In ages past, dragons ruled supreme. Now their distant scions, the races and individuals who carry their blood, live among the great empires of the world, where they forge their own glorious legacies. You can be among them. Embrace your draconic heritage, and the spoils of the world can be yours! This supplement for the D&D® game provides detailed information on the psychology, society, culture, behavior, religion, and folklore of the dragonblooded races, including kobolds and half-dragons. This book introduces two new player character races: the dragonborn (existing characters reborn in a new draconic form to combat and destroy the spawn of Tiamat) and the spellscales (artistic, philosophical beings with a penchant for sorcery and a thirst for new experiences). It also provides new prestige classes, feats, spells, magic items, equipment, and guidelines for crafting adventures and campaigns involving dragonblooded races. For use with these Dungeons & Dragons® core books Player's Handbook, Dungeon Master's Guide, Monster Manual

30 review for Races of the Dragon

  1. 5 out of 5

    Roger Royer

    You guessed it. Yet another DnD book and it's up for grabs. Just ask. You guessed it. Yet another DnD book and it's up for grabs. Just ask.

  2. 5 out of 5

    Juho Pohjalainen

    I'm not sure I ever liked the way the modern kobolds are so deeply tied to dragons - I would have emphasized their traps and sadism rather than adding them any inherent sorcerous abilities - and the rest of the new races here don't have much to offer either, but on the whole it's not a terrible sourcebook for some new stuff to the games. I'm not sure I ever liked the way the modern kobolds are so deeply tied to dragons - I would have emphasized their traps and sadism rather than adding them any inherent sorcerous abilities - and the rest of the new races here don't have much to offer either, but on the whole it's not a terrible sourcebook for some new stuff to the games.

  3. 5 out of 5

    Will Boncher

    Read through sometime ago when I was playing Hinzel the Kobold. Have refreshed a few times for some prestige classes, etc.

  4. 4 out of 5

    David

    You're gonna love this sourcebook a lot more than me if (a) you love playing half-dragons, or (b) you love kobolds as a race. While the earlier Draconimicon focused on dragons, this one focused on dragon-y characters. Half-dragons and the draconic templates get a closer treatment here, with more role playing ideas thrown in. I've always found them to be odd, as it implies that dragons are really kinky and just love to polymorph into fertile members of other races. And given the small number of a You're gonna love this sourcebook a lot more than me if (a) you love playing half-dragons, or (b) you love kobolds as a race. While the earlier Draconimicon focused on dragons, this one focused on dragon-y characters. Half-dragons and the draconic templates get a closer treatment here, with more role playing ideas thrown in. I've always found them to be odd, as it implies that dragons are really kinky and just love to polymorph into fertile members of other races. And given the small number of actual dragons... well, they seem to prefer non-dragon species... Given that there's discussion of dragon-descended communities, I think this is what WotC believes to be mainstream. But anyway, the other big race is the kobolds. They get a slight improvement to make them for viable for PCs, and their culture and beliefs get fleshed out into something that makes sense. So I think it's kind of a win here, depending on how much you like kobolds. The last under the races section are the dragonborn and a new spellscale race. This latter race is just horribly unpredictable and flighty. They're sorceror-focused, and to me they feel like wild magic made flesh, all whim and contradictory behaviours. I just couldn't buy how such race could have progressed beyond individuals to a community. While I'm ok with the back story for dragonborn being divinely inspired, I don't see why they decided that spellscales need this "transformation" option as well. The rest of the sourcebook is as you'd expect. There's lots of spells here, which is cool, and there's a couple of new items, and feats for dragon-y characters. The prestige classes here are pretty lacklustre, with some of them having little to offer to PCs (unless we're talking about short campaigns). An interspersed throughout are simple maps that serve as adventure hooks. Throw in an appendix on the draconic language and another on the draconic pantheon and you round out the sourcebook. Overall, the utility of this sourcebook depends on what you're looking for. It's a little light on new content, to me. For dragonblooded characters and kobolds, this is it. For actual dragon stuff, stick with Draconimicon.

  5. 4 out of 5

    Ben

    This book provides new dragon based challenges and provides the template for playing Kobolds a PC characters

  6. 5 out of 5

    Brian D Zuber

  7. 4 out of 5

    Peat

  8. 4 out of 5

    Mark Smith

  9. 4 out of 5

    Ted

  10. 5 out of 5

    Olin

  11. 5 out of 5

    NeoCydude

  12. 4 out of 5

    Scott

  13. 5 out of 5

    Jake

  14. 5 out of 5

    Xaxelbrax

  15. 5 out of 5

    Justin Pyfrom

  16. 4 out of 5

    Eric Johnson

  17. 5 out of 5

    Vesvius

  18. 5 out of 5

    Tom Regan

  19. 4 out of 5

    Juan

  20. 5 out of 5

    Andrew19

  21. 5 out of 5

    Tre Everett

  22. 5 out of 5

    Scott Andrews

  23. 5 out of 5

    Michael Gonzalez

  24. 5 out of 5

    Mac Mathghamhna

  25. 4 out of 5

    Ronnie Komstedt

  26. 4 out of 5

    Jacob Werner

  27. 5 out of 5

    Randy Kobelt

  28. 5 out of 5

    Henry Perez

  29. 5 out of 5

    Lawrence

  30. 4 out of 5

    Damien Sean Paul Enriquez

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