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Geometric Tools for Computer Graphics

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Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, conta Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices. Features Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors. Covers problems relevant for both 2D and 3D graphics programming. Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you. Provides the math and geometry background you need to understand the solutions and put them to work. Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode. Resources associated with the book are available at the companion Web site www.mkp.com/gtcg.


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Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, conta Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices. Features Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors. Covers problems relevant for both 2D and 3D graphics programming. Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you. Provides the math and geometry background you need to understand the solutions and put them to work. Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode. Resources associated with the book are available at the companion Web site www.mkp.com/gtcg.

48 review for Geometric Tools for Computer Graphics

  1. 4 out of 5

    Marius

    As a non-math person who nonetheless insists on dabbling in computational geometry, I've looked at many books dealing with the mathematics behind geometry. Overwhelmingly, I find myself alienated by pages of equations and/or dense explanations intended for those already mathematically enlightened. This book manages to provide a comprehensive grab-bag of essential comp. geometry techniques in an accessible form. It doesn't shy away from math but lowers the threshold of comprehension through clear As a non-math person who nonetheless insists on dabbling in computational geometry, I've looked at many books dealing with the mathematics behind geometry. Overwhelmingly, I find myself alienated by pages of equations and/or dense explanations intended for those already mathematically enlightened. This book manages to provide a comprehensive grab-bag of essential comp. geometry techniques in an accessible form. It doesn't shy away from math but lowers the threshold of comprehension through clear and concise writing supplemented by pseudo-code. Even better, the book cleverly groups related problems by typology (2D, 3D, intersections, distances etc.), making it a perfect reference index as well as a tool for incremental learning.

  2. 4 out of 5

    Tommy

  3. 5 out of 5

    Chris

  4. 5 out of 5

    Barry

  5. 4 out of 5

    Emmanuel Rojas Fredini

  6. 5 out of 5

    Jean-Luc Duprat

  7. 4 out of 5

    Stephen McCaul

  8. 5 out of 5

    Abdo

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    Jesús

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    Lee

  11. 5 out of 5

    Richard Sharp

  12. 5 out of 5

    Francisco

  13. 5 out of 5

    许中兴

  14. 5 out of 5

    Scott

  15. 5 out of 5

    Mr S R Davies

  16. 5 out of 5

    Subhajit Das

  17. 4 out of 5

    Konexion

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    Anand Joshi

  19. 4 out of 5

    Richard Fabian

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    Ross Bohner

  21. 4 out of 5

    Kyle Wilson

  22. 5 out of 5

    Ricardo

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    Baback

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    Denis

  25. 4 out of 5

    Jim Wrenholt

  26. 5 out of 5

    Kaiser

  27. 5 out of 5

    Ernest H. Helmer

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    Mike Peterson

  29. 4 out of 5

    Astaldo206

  30. 4 out of 5

    Hldev

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    Ben

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    Christoph

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    Suchit

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    Brian33

  35. 5 out of 5

    Dan Bullok

  36. 4 out of 5

    Luis Armendariz

  37. 4 out of 5

    P Corley

  38. 5 out of 5

    Shivam Dwivedi

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    Isaac

  40. 4 out of 5

    Andrew Heumann

  41. 4 out of 5

    Rado

  42. 5 out of 5

    John Lynk

  43. 4 out of 5

    Andy Green

  44. 4 out of 5

    Todd Seiler

  45. 5 out of 5

    David Dibben

  46. 5 out of 5

    Frank Spencer

  47. 4 out of 5

    Wilco

  48. 4 out of 5

    Kevin Cecelski

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